Ba-Dum. Ching...?


Comedy is profitable. It's true. Everyone wants something different from their entertainment, and everyone's sense of humor is uniquely calibrated to some extent, but I think we can all agree that everyone feels better after a good laugh, and few people actively seek to avoid a situation in which they might be tempted toward laughter. It is possibly the most socially acceptable form of catharsis, ranking right up there with the sneeze as a fairly uncontrollable expression of release. Sure, there are "inappropriate" laughs galore, but we're generally pretty forgiving even of these . . . especially in situations in which social pressure to be moral is at a minimum. As a result, comedy is very bankable.

I have mainstream comedy (Define my terms? Heck no -- let's keep this as subjective as possible.) on my mind lately owing to several factors, not the least of which is that the next ACTion Collective event is devoted to comic two-hander scenes. You better hang on with both hands: It's going to be a crazy one. As a result, I've been gathering one-liners and dialogue-based comic scenes from a variety of different traditions, and it's got me thinking both about how important comedy is to business, and how much the two have intrinsically in common. Don't agree? How many major television studios have banked on trained actors for sitcoms, and how many have banked on up-and-coming stand-up comedians? Your honor, the defense rests. Bitterly.

Both comedy and business are modeled on a fairly direct interchange, one related to profit. For one it's money and the other, laughs, and in both cases if you're not growing then you're in trouble. As I read through comic dialogue from the recent past all the way back to the 17th century, I'm struck by how little has changed in all that time. The individual lines have gotten shorter (unless part of the joke is about how long someone speaks) and of course the phrasing has changed, but the rhythms and effects are frankly standard. Particularly looking at two-person scenes, in which communication is really broken down to some pretty basic, ping-pong dynamics. (Hacky-sack would be a better analogy [parenthetically].) A couple of people bat something around until a certain synergy is reached, which results, we hope, in some payoff.

Is this all that different from tragedy and non-profit organizations? (Not that I'm relating the one to the other, mind. [That's for a separate 'blog post {parenthetically}.]) Is tragedy not interested in profit of a different tender, and organizations in payoff in less materialistic ways? Certainly. And then again, no. It's less accountable with these forms, more subjective, and the structures are more complex. We can tie all sorts of genres and business models into this, but there's something about commercial business and comedy that goes naturally hand-in-hand. If for no other reason than because funny makes money.

Certainly that proves true in my own life, because I'm outrageously wealthy. Wait . . .. It does relate, in some way. I just had it. Damn. Oh well . . .

OH RIGHT. I mean to say, in terms of the jobs I've attained. See, in this context, the work is its own payment; which may be why I'm not - parenthetically - outrageously wealthy. Huh. Oh well, I'll figure that all out tomorrow. The point is, I think that the comedies I've been in outweigh anything else by a ratio of something like 5:1. It's what the people want, and I am more marketable as someone who can repeatedly fall on my ass than I am as someone who can make you think of your mother/father/first girl-and-or-boyfriend with a twinge of heretofore unacknowledged regret. Them's the breaks, kid.

Fortunately for us, comedy is a hell of a lot of fun to do, usually. Business, too, if you can get in the right mindset. Lately I've been trying to perceive my money-making as a night of comedy. Thus far "farce" might be a better term, but I'm slowly edging toward"parody," in hopes of eventually hitting "satire" and am confident that -- someday -- I'll have them rolling in the aisles over pure, profitable comedy.

The ACTion COLLECTIVE: ACT II - A Tale of Two Screens


On Monday Andrew Elliott and I hosted the second ACTion Collective event and, despite some initial concerns about the responses we received to the invitations, it turned out to be even more rewarding and fun than the first event. It looks like we can learn after all!

We had about a dozen in attendance, which means we would have had more than for our first, had not a few unfortunate last-minute cancellations come our way (wash your hands and sneeze into your elbows, kids). Of that group, nearly half were new attendees, either folks we'd invited before who couldn't make ACT I, or "second generation" ACTors, who were invited by folks who were in attendance for ACT I. (We like the word "ACT.") This time around, the scenes were much shorter, and pulled from draft film and television scripts. We changed the names and such to help camouflage the sources somewhat, gave everyone about twenty minutes to rehearse, then presented them. We also had a gimmick for deciding who went next, granting whomever could guess a given movie quote the power to choose the next group to perform. This worked remarkably well in a number of ways, but perhaps the best result was that we had time to do two rounds' worth -- and fortunately, Andrew and I had prepared enough scripts for this.

ACT II really acquired the feeling of a party as the evening progressed; the good kind, the kind where you not only know almost everyone, but you're also really glad to have a chance to reconnect with them. We served drinks and small food again, and there were groups of two or three who knew one another to begin with, but the atmosphere didn't really develop until everyone had watched and done a little work. Then there developed a sense of gamesmanship, and play, and the simple enthusiasm for exploration that comes of exploring together. It was great. By the end we were gently ribbing one another over our respective abilities (or lack thereof) for celebrity imitation, and laughing aloud at impromptu pratfalls. Oh yeah: And I got to see some seriously cool acting.

It really was a tremendous time and, in addition to that stand-alone reason to feel encouraged to continue, it resulted in a lot of specific clarifications in what The ACTion Collective's ever-evolving mission statement and function should be. There was definitely a spirit created by the room that I found myself wanting more of, a sense of play that encouraged more work and more risk-taking. This is a very important aspect of creating good work, yet it is an oft neglected one as well when it comes to the rehearsal process. It's definitely a component of our ambition with this project, to provide fellow actors with more of what they need. It may seem odd to non-actors that we sometimes need to be reminded of how much fun what we do can be, but I think this is true of almost any work. And acting, in addition to being play, is most definitely work.

Now Andrew and I are feverishly collaborating to come up with a best-of-both-worlds event for December, and I am excited by the prospects. It's a somewhat dodgy time, what with being between holidays and during prime party season, so attendance may be a problem. No work is ever wasted, however. Especially when you're having a good time doing it.

Incentive, Product and Paying to Play

The ACTion

Collective

certainly has me thinking in some different directions these days. "What?" you ask, cautiously curious. "What? What is this 'the ACTion

Collective

' of which you speak?" Oh, Gentle Reader, how can I explain it? I could direct you

here

,

here

or

here

for mentions of the good ol' A

C

on this here 'blog, of course, but why do that when I can just as easily send you to...

Why indeed?

One of the primary concerns Andrew and I were discussing that led to forming the ACTion Collective was the way in which actors end up paying for their craft. True, the more dedicated ones often get paid for practicing it, and would never consider literally paying for the privilege; would they? The sad fact is, we do. Even working professionals pay for classes (either to study, stay in practice or network), pay for memberships and pay for the various expenses related to being one's own business, always looking for new work. In fact, even when we are paid for work, many of us (certainly a majority) are taking a generous cut out from some more profitable thing we maintain between acting jobs. Thus the overall effect: we are losing money. It can be hard to enjoy your work under these conditions, much less thrive in it.

In a short five days, we will have our second event, and Andrew and I are hoping to keep a growing momentum with these events. Ultimately, we want the thing to be a bit more self-sufficient so we can have events more frequently, open it up to members to take initiative and generally get the "action" part fulfilled. To that end, we've begun discussing the possibilities for non-profit business models, as well as methods of presenting and marketing the ACTion Collective to people. And amongst those people we effectively have to "sell": actors.

This seems odd at first, but the more I think about it the more sense it makes to me. At a first glance at our fledgling organization, an actor might think, "What's the catch?" And that's at best; at worst, s/he might think, "Poppycock (or other expletive - ed.). I'll not waste my time and energy on something other than getting that part in that play / movie / commercial / showcase." We're used to being used in some way, frankly, and so focused on getting paid for something, anything we do that free stuff doesn't make much sense to us. Sometimes, we don't even value it. Because it's free. This is human behavior stuff, and actors are a really stubbornly human bunch, we are.

So, at least until we gather ourselves in the comfortable folds of some kind of reputation, for now we are examining the incentives and potential products of our homespun organization. One of the things that I really like about it (dangerous that - liking things only leads to misery when things have to change, as they inevitably do) is the intention of combining play with craft, and the balance of those two elements is something we spend a lot of time discussing. Because we can always hang out a banner that reads, "Free wine!" We'd probably get half of New York's actors to every event. Similarly, we could make that banner simply say "art," and get a tremendously interesting influx of crafts-folk. But we want it all. (We're actors.)

How do we put games into the craft, so that both combine to create synergy? How do we invite the social aspect to foster real connections between people, so that we're getting somewhere substantial with our fun? What will draw people in, both to participate and invest? What do we produce, ultimately? Fortunately, there's no shortage of ideas for events. We've also gotten a very positive verbal response from almost every person we've invited to join in on the community, and many of them have submitted ideas and requests. The great thing is, that's my main incentive. Just making some kind of contact with great people is motivating; actually getting to be involved in their work is a uniquely rewarding form of payment.