Two Influences

I was 24 years old when it happened. It was a gorgeous day -- I mean really, really beautiful. The kind of advanced autumn day that is both bright and slightly cool and, once I thought I was relatively safe and had let someone know that, I sat in Central Park and watched the people go by. It was a fairly surreal thing to do but, then again, even the most common of things felt strange that day. I sat on a park bench just east of Sheep Meadow and watched as dozens of people in suits and carrying briefcases walked north through the park, no one particularly rushing, most people seeming slightly dazed, or even simply surprised, like me, that it should be such a beautiful day. This was before the twin towers actually fell down, you understand. That hadn't even occurred to me as a remote possibility.

Of course I can't say for certain, but I'd wager that any artist living in and around New York City on September 11, 2001, has lingering effects in his or her work thereafter. You wouldn't have to actively explore the issues or circumstances, or even the relevant emotions, to exhibit this influence. No, I see it coming out in myriad little ways too, without our even trying. Of course, many do try.

Friend Kate

often did in her work with

Kirkos

, but particularly in the last full-length piece she created with them/us,

Requiem

. Directly or indirectly, we all had a profound personal experience, and we all keep returning to it in the hopes of making a little more sense of it . . . or at least of ourselves, afterward.

I have never quite tackled it head-on in my work. I did

some agit-prop theatre

that referenced the following war in Iraq, and I wrote a bit on it, even going so far as to start a play all about three people's personal lives leading up to the big day. (I still plan to return to that someday; feel it was a bit too big for me at the time.) I even fantasized a little choreography for a dance about it, and I am in

no

way a choreographer of dance. In fact, it's interesting to me that I took my creativity over the tragedy into dance, if but in my mind. I think there's a reason for that. I'm not sure, but it may say something about how abstract it felt at the time, unknowable -- just a series of visceral experiences that couldn't be ordered into anything particularly narrative or thematic. It felt, and I suppose it still feels rather, like an experience not meant to be understood.

It's curious to me, also, how profoundly I felt this year's anniversary. In previous years certainly I paused to reflect and (especially in the few anniversaries immediately after) even took some private time to remember and process and grieve. Yet this year, I was rather emotionally floored for a few days. I didn't know anyone personally who died in the attacks that day. Not that it's necessary to justify my response, but in seeking explanation there's no light to be shed in that direction, and what particular significance could the eighth year after hold? It was terrible, of course, and they say all New Yorkers have some kind of collective response around this time, our stress levels instinctively rocketing up. Still, this year seemed different, somehow.

I have an opportunity that's up-and-coming to make a show of my own. Actually, it's a commitment to provide a show for ETC's side stage program, Out On a Limb. When I submitted my proposal, I wrote about presenting something that explored a more intentional incorporation of circus and physical skill acts into scene work. That's something I've always wanted to see, and it seems the perfect time to explore it. It remains a very unformed idea, without even a story to back it up yet, and I find myself wondering if this could be an opportunity, too, to explore my responses to the events of 9/11. If it proves to be, it still won't be my focus or specific goal. Primarily, I want to fuse reasonably naturalistic acting with ecstatic and impressive movement.

An interesting personal coincidence related to 2001 is that it was the year that I met David Zarko -- now artistic director of

ETC

(not to mention the guy responsible for most of my professional acting opportunities) -- and in the same year was my introduction to circus skills. In many ways, it was the year-of-birth for who I am now as a creative artist, so it's bound to hold quite a bit of sway over anything I make. When it comes to that infamous day, I'm glad that in addition to all the horror and confusion, I especially remember what a beautiful day it was. There's something in this that comforts me.

Talent: We Haz It

The following was started August 17th, but completed today . . .

So . . . I did this thing. Just helping some friends, really. Back in June. I didn't write about it. But it invaded my every thought for a while there, so it was weird to not write about it. I sort of wrote around it a bit (see

6/25/09

) and contented myself with the knowledge that someday I would be allowed to write about it. The trouble was, I wouldn't know when exactly, until it happened. In fact, as I begin this post, I don't know when it "happened," or in fact

what

happened to allow me to publish about it, but I hope and hope and hope that what happened was something along the lines of my friends blowing away the competition and their lives changing for the better, forever and ever.

Anyway: such are the promises of TV.

America's Got Talent

is not my favorite show. In fact, that's putting it rather mildly. I put it mildly, however, because the show has provided Friends Zoe and Dave -- of

Paradizo Dance

fame -- with a tremendous platform for their unique work. Dave and Zoe have combined Dave's background in competitive salsa with Zoe's in modern dance and circus skills to create stunning, fairly stunt-oriented choreography, the likes of which no one has ever really seen before. I met Zoe through Kate

Magram

while working together in

Kirkos

, was there for one of her first collaborations with Dave, in

Cirque Boom

's

Madness & Joy!

, and thereafter shared an apartment with Zoe in 2006. They're great people; you may remember my write-up of their incredible wedding last October (see

9/15/08

). For all that, I never saw us working together. Their emphasis is so on dance, and mine on theatre, that the commonalities seemed few and unlikely to bring us together.

So thank you,

America's Got Talent

, for scaring Dave and Zoe enough to ask for feedback from this crazy clown. To be specific, I worked with Paradizo Dance for a total of six hours, over three days. We would have worked more, but I had to be off to Italy, and those two . . . well. Those of you who think

I

keep busy have no idea. Really. They're pretty amazing offstage as well as on. So what on earth would compel them to ask me for help? I mean, Zoe can lift Dave off the ground, and Dave can practically balance Zoe on his fingers! ("Come on!", I often find myself involuntarily shouting in disbelief when I watch one of their acts.) Well, turning in several unique acts over the course of a summer television season requires one to stretch one's versatility a bit, and one such stretch that they wanted to perform was into the area of stage comedy.

I'm going to assume at this point that I'm not posting this until the season has ended, for them, or in its entirety (for me, the latter will coincide with the former, regardless). As I'm writing, I have no way of knowing how their comic act went, or if they even had a chance to perform it -- though all signs I have now indicate that they will. In fact, I don't know a thing about the act itself. It will be as much a surprise to me as to the rest of the viewing audience. When I left their process, we had established a lot, but choreographed very little, and one of my imperatives to them was to throw out anything we "established" when it ceased to work for them. I know they were working with other people on this particular piece, and I hope they consulted someone else as they were actually building it. Most of my time, you see, was spent workshopping with them on how we collaborate to create a narrative, physical comedy.

It's one of my favorite subjects, it's what

Zuppa del Giorno

is all about, and somehow I'd never had the opportunity to explore it the way I did with Zoe and Dave. Here were two people with tons of performance experience, tons of physical ability, and even a little theatre background, but very little experience with physical comedy. I had a really excellent time working to explain ideas that make comedy work for me, as well as working to refine a functional dynamic in which they could collaborate to create something unlike anything else they've ever made. We were thinking on our feet, and discussing big ideas, and man -- I'd love to do it again.

* * *

Well: Hell. America,

what is wrong with you?

I'm kidding, of course. It was an awful disappointment to witness my friends voted off the show last night, but I'm not bitter about it. (Okay, I'm only mildly bitter about it. [Okay, I burned all my Hasselhoff CDs.]) There's a lot I could write about the contributing factors to the elimination, but it's all a little pointless, and I have to remind myself that

Paradizo Dance

got a pretty wonderful second prize in all this -- the kind of exposure that changes their professional position for the better.

America's Got Talent

was never going to change the fact that they're incredibly entertaining and talented performers, win or "lose," and I just hope they are walking away from it with chins held high. They did a magnificent job, and the whole thing was more a fortunate accident than it was their ultimate goal, anyway.

Not that a cool million and headlining in Vegas would have been unwelcome, of course. But anyway.

There's a small but persistent part of me that feels really, really terrible and anxious that I may have steered them wrong. Logically, I know that the work was out of my influence for two months before they performed it and we only worked on ideas and a few beats of choreography. I certainly can't claim any credit for their work! I also know that what they ended up performing was beautifully done, and that the judgment of the audience was as much a matter of taste as of anything objective. Still, I have this little bit within; it is kissing cousins with my general sense of responsibility, and makes me want to take it all on myself. I would like to say to America: "America, blame me for all the parts you didn't like. Let's give these crazy kids another chance!" And so, America, if I have your ear, there you have it.

It's not my place of course to go into any detail here about what I did and didn't see from our time working together in the piece. That's a private discussion that Zoe and Dave and I will have sometime soon (I hope!). Regardless of the outcome, I loved working with them, especially on this kind of thing. I hope we get to do it again someday, whatever the context. Even if we don't, I have no doubt that Dave and Zoe will continue to succeed more and more in what they do best: Creating breath-taking choreography and performing it with love, together.

Oh yeah, and Piers Morgan: What. Ever. Dude. Zoe lifting Dave is flash -- the two of them holding up one another is the heart of their act.

Hate the Player, Not the Game

The other day I had an especially trying one at el jobbo del day, the details of which we needn't repeat, even in my imagination. (Today is looking up; I already had to kill a mammal with nothing but my cunning and a serving spoon.*) Luckily, Friend Adam had already extended an invitation to join him for some recreational activity that evening. I dutifully tromped over to the outer limits of Queens, where many n00bz were pwn3d (read: many inexperienced players had their digital avatars removed from the game by force). Of course, by "many n00bz," I mean "me, over and over again," and by "were pwn3d," I mean "trounced, most likely by 'tween boys with a 100-word limit on their available vocabulary." It was my first time playing XBox Live, you see. In spite of my adamant liability to my fellow teammates -- something I really do feel quite bad about -- I did feel considerably happier after my little adventure.

Never mind that there are some indications video games can be helpful in alleviating depression; games that conference in other live players can have a decidedly social aspect to them, not to mention the sheer teamwork involved. In the games of Halo I played the other night, our team never could have won the rounds they did without talking through what was going on. It was better communication, in many cases, than I experience in a given day at el jobbo del day. But I write not here to draw insinuations of insults by comparing a fictional war game to a real-life office environment (not here, anyway) but rather to discuss the prejudice against games.

What prejudice? You may well wonder. People love games. They watch reality TV for the games people play, and football for the games titans play. We even have fantasy football, in order to play a game outside of the game. Gambling is a short-form game, and driving is a rather high-stakes action game. Games abound. Even video games are getting a great deal of respect these days, comparatively speaking. Gaming consoles are bleeding cool into what was once a domain of the ubergeek, and even housewives are getting excited by the Wii whilst stock brokers eagerly anticipate the next Call of Duty installment. Heck: "Gaming" and "gamer" have been appropriated into terms associated almost solely with video games, as far as the mass audience is concerned.

In spite of all this acceptance, imaginative gaming (and I'm coining a phrase here) continues to get a bad rap. Perhaps it's because of all the acceptance; I think it's an ingrained habit for we humans to define ourselves by what we reject, what we do not believe in, and if we're accepting all this other gaming, maybe we need something to point a finger at and say, "Bleargh!" I don't understand it, frankly. I never have, and that inability to understand has resulted in countless awkward social predicaments from about age five on up to now. However, it's also resulted in some of my most rewarding experiences in life. So I stick with being a little different in this sense.

What do I mean by "imaginative gaming"? I mean improvisation. I mean games that are relatively free from conventional constraints. I mean role-playing games (RPGs), but I don't mean the kind that can be played on a computer (as of now, that is) nor do I mean only RPGs. I perceive a unique category of games that spans a bunch of different categories, yet has very much earned a distinction in being rather more openly creative than the rest. I'm basically naming something here that I like, personally, but I'm inclined to believe that I'm not alone in this specific preference. Expatriate Younce outlined some categories of RPG play for me a couple of years back (gamist, narrativist and . . . and . . . LOOK, A SEAGULL!) but these are more styles of playing than descriptions of the game itself. Imaginative gaming is any game in which the players are the ultimate authority over the rules. It is a play in which the sense of play is more important than any other element -- meaning the game itself is based on how well it is played, not how well it is won. Moreover, if this scares you or sounds ridiculous, imaginative gaming is as applicable to buying groceries as it is to making up stories around a table. Movies can be written with it, and difficult negotiations can be compromised with it.

We've all been in the position of working with someone whom we don't particularly appreciate or enjoy, and in some ways playing with such people is much worse. (And I'm perfectly comfortable admitting that I have been just such an undesirable player on more than one occasion, for more than a few people.) Memories such as these make us cautious, and resistant to new experiences. We want to be able to control outcomes, or at least be supported in the belief that control is a factor at all. But the beauty of a game is that we get to be surprised by what occurs, and we get to test ourselves against adversity of all kinds, within a contained environment. Maybe learning to play well with others is one of these challenges. I personally believe that anyone can be a welcome addition to play, if only you can find a good way to play with them.

All this is just to say: Try not to hate the player but, even if you can't achieve it, find a love for the game. It's all some kind of game, after all, and the games that are most true to life are the ones in which we create our own rules.

*My cunning is less lethal than the spoon; luckily (for me) the little guy had run across the wrong side of a glue trap.

Winds of Change

Last night I sat down with Sister Virginia and began to help her study for a test she has to pass in order to achieve a job as a nurse practitioner -- I think of it as the Bar Exam for Insanely Specialized Nurses (henceforth, BEISN [though if you quote me on that, no one else will know what in the heck'n'shoot you're talking about]). I enjoy doing this with my sister, bizarrely enough. It feels like a familiar game, probably owing to my continuous necessity for memorizing lines, and I'm always eager to figure out new ways of encouraging her to order her thoughts and make details really memorable. My approach uses a lot of techniques I've picked up in memorizing scripts but, more significantly, utilizes one big acting idea behind all script memorization. That is: specificity is important because every word and structural element holds a clue to your story and has a reason behind its use. In other words, memorize

meaning

as well as facts. It's the only way to lock in those lines.

But I digress (probably because it feels like it's been a long time since I was writing here about an actual script, and I've been reading so many plays lately). This current bout of studiousness is in preamble to my sister possibly moving out of the city for work. She has a good thing going with Johns Hopkins, and passing this test would be the solidifying factor in that trial run. I'm very happy for this possibility, for a number of reasons. It would be good work for her, she'd be closer to my parents and NoVa, and I have learned to love Baltimore a bit. I'm very unhappy for this possibility for one reason. That is, it means my sister will, after some seven years in New York, no longer live in the same city as me. I love my sister, and will miss her.

Perhaps not for long, though. Coming up on my ten-year anniversary of having moved to the beeg ceety, I consider more and more the possibilities of picking my show up and moving it somewhere else. I used to fight this idea, but lately it has seemed surprisingly exciting to me; "exciting" being the last thing it seemed when I was a mere youth. I've lived my entire adult life around New York City, and have a lot to learn about living elsewhere. Plus it seems to me that more and more the kind of work I enjoy doing is better suited to a different environment. I'm not sure what, just yet, but figuring that out is part of the potential fun of it.

Man, but I love New York. Things I love about it, in no particular order:

  • It's so messed up. Seriously: It is. There's plenty of facade of it being this gleaming pinnacle of mankind's ambitions, but every time I see a movie like You've Got Mail, I have to laugh. Give me The French Connection, give me The Warriors. That's still underneath it all in New York, no matter how much veneer Hollywood uses.
  • New York is honest. To a fault. I'm not saying there isn't an absurd amount of lying that goes on, and on a second-by-second basis. I mean, it's the financial capital -- of course there's a ton of lying. But if you're walking down the street, and someone doesn't like the look of you, you don't know it from a plaster grin. You know it from an honest expression, and me, I love that.
  • It is a petri dish of culture. At the same time a world-famous production of Hamlet is closing its run at Lincoln Center, a tiny show that only a handful of people saw is closing -- and we'll never know which will prove more significant. Music flows through here like a river wider than the East, and artists happily, slowly kill themselves to work out just what they're trying to say. Everyone has an opinion, and everyone is moved by something they come in contact with. You never, ever have to search for a cultural experience. Every day, all around, it's happening.
  • New York is a city of individuals. I doubt that there's a better place for people watching, anywhere. Sure, it has types, and conformity, and all that (you've got to identify yourself with some tribe) but from one block to the next is a shuffled deck of personalities and ways of expressing that. Sometimes, too, I think of it as a city of superheroes, with secret identities, because who knows what the suit does with his nights, or the hipster does with her family. Love it. Love. It.
  • Food. Twenty-four hours, from all over the world. Dig it.
  • It's difficult to not be doing something here. I mean, you've really got to work at it. Sometimes I feel like I was reincarnated from a shark, because one of the worst sensations I know is to stop moving. Ask anyone who's vacationed with me: I'm a pain. I like having somewhere to be, something to get done, and when you take that away from me I eventually begin to have problems with very basic activities (such as: breathing). New York is good for keeping one purposeful, and on his or her toes.
  •  
  •  
  • Circus. New York has it. Does your town?
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  • New York is about as historical as the U.S. of A. gets. "What about Jamestown, Williamsburg (we have one, too) and Plymouth Rock?", I hear you cry. Dudes (oh my dudes), I grew up near a lot of such history, and it's poppycock. Sure, significant stuff happened there, and maybe an earthen mound or two remains, but more recently what happened there is that it has been rehashed, developed into more tourism than history. In New York, in spite of all the development, you get to turn a corner and find extant historical architecture. We live in and amongst it, and that's what history is really for.
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  • People talk to each other here. This last one is a little difficult to explain to anyone who hasn't experienced it for themselves. New York sometimes gets referred to as "the biggest little town," and it's largely because of this phenomenon. Here, it is not considered rude to start up a conversation with a stranger. Here, you are likely to get advice from someone you don't know on the subway, because they have overheard your conversation. Different places have this, I realize, but there's something about this particular strange, unspoken, common identity shared by approximately 8,143,000 people that makes me very, very happy.

Of course, I could very easily make a "cons" list as well. After all, it's August in New York --

it would be very easy

. But I think everyone knows the cons, to one degree or another. And anyway, the point is that someday . . . maybe sooner than we think . . . I won't live here anymore. People I meet thereafter may not understand why I moved at all, because I'll keep talking about missing the city. If and when I leave, it will be for good reasons, but it won't change any of the above.

Change is the only inevitability, it's been said, and I believe it. Still, some things in my life to date have proven especially resistant to change, and such things are usually related to love. And I love this town.

Scaling Hypotheses

I am a great lover of hypothetical questions. To my mind, they are the most efficient method of getting a person to write you a very brief and personally grounded bit of fiction. Maybe this, too, is why many people avoid hypothetical questions -- they're all-too aware of how revealing their answers may be. I think these sorts of questions are a little too entertaining to be concerned for my own exposure, though. Over the years I've tried to disguise my hypothetical questions in forms people won't find too fanciful or threatening. Instead of asking, "If you were trapped on a desert island with a CD player and only five albums, which would they be?", I go for, "Top five albums?" Even then, many balk. "You're allowed to change your mind," I insist. Still, nuthin'. Some favorites of mine:

  • Would you rather be able to fly, or become invisible at will?
  • If you had to pick one musical artist or band to compose a running soundtrack behind your every moment, who would it be?
  • What would you do if you knew you had three weeks to live?

I thought of a new one the other day, and a series of events seemed to conspire to bring me back to my answer to it, over and over. I had the answer before I had the question, to be completely honest. The answer: Climb. The eventual question:

  • If you could only do three things for the rest of your life, which three voluntary actions -- besides sleeping, eating and sex -- would you choose?

So when I put it to myself that way, I came up with to climb, act and write. I took some time with it, because I figured that given more options I might come around to see that to climb was not my life's greatest ambition. And it's true. I don't aspire to climb, particularly. What it is about the act of climbing that puts it at number one is that it makes me the happiest out of these three things I love to do. This is very interesting to me. I notice that I am not a professional rock climber, nor a telephone-pole repairman, nor even a stuntman, per se. I could make some practical assertions as to why not, but all of these would crumble once applied to my chosen aspiration of maintaining a legitimate acting career.

I'm not sure I can explain what it is about climbing -- simply climbing -- that is so satisfying to me. It seems like such a simple action, yet it always cheers me up somehow, to the extent that if I had to give up acting or climbing, I really don't know which one I'd choose. (So please: Nobody ask me that one.) Writing's third because I love it, but it's solitary, and acting's second because it comes with some really nauseating lows right along with the dizzying highs. But climbing, it's very pure, and uplifting (see what I did there) and heck: I just don't know. I fantasize about getting a grant to do performance art for which I climb various public sculptures, turning major American cities into playgrounds. From what I've heard, I've always been this way. One of the earliest stories of me that my parents have involves climbing to the top of an nine-foot-tall metal giraffe. This same story also highlights a rather strange accompanying fear: of heights.

I don't know what this says about me, and I don't particularly care. I get a greater sense of reward out of definitively identifying a little joy for myself than I do out of plumbing its roots and motivations. So I instead put it to you, Dear Reader:

  • If you could only do three things for the rest of your life, which three voluntary actions would you choose?

Remember: Fun, not Freud.