Years ago, I promised you all fart jokes. To date, I think I've delivered two. Here, then, is something to make up for it:
(via
). WARNING: Some language and concepts may be deemed odious, and I don't mean the odorous bits.
ODIN'S AVIARY ~ a home for wayward thoughts & memories
Years ago, I promised you all fart jokes. To date, I think I've delivered two. Here, then, is something to make up for it:
(via
). WARNING: Some language and concepts may be deemed odious, and I don't mean the odorous bits.
Most of the work I've been doing on my play-in-progress,
, has lately been confined to my noggin. In particular, when I'm walking the few blocks from the train to the ol' office job. Then I get to the ol' office job, and most if not all of those thoughts go whizzing from out my ears, displaced by insurance rates, supply vendors and other undesirables. So I thought,
Hey,
thought I,
hey, why don't I do some of the same thinking on the Aviary? That way I'll not only better retain it, but open it up for other people to badger and criticize me about it as they may see fit.
So here we are. Badger if and as you will.
Interesting to try to communicate my thoughts for people who know what I have written, and them what don't (read: most everybody). I held
in December, from which
. Those who participated are about the only people on earth so far who know what my play is about, and odds are it will be about things altogether different once it passes through this nascent stage of revision. The over-arching theme of the various stories has to do with what happens to our bodies after death, and how we separate sense of identity from physical evidence. It's also a comedy, largely; or anyway, it's supposed to be funny. I've got roughly six characters in ten inter-related, but not necessarily inter-connected, scenes, some of which are much stronger than others. The biggest question I had prior to the reading was whether or not this wanted to be a play, rather than a sampling of scenes. It turns out it rather would like to be a whole play, which is great, and also means way more work for me.
Some scenes just don't work, and it's that simple. I have two such set in a gastroenterologist's office (which should have been my first clue, right there) that flounder and waffle mercilessly. These, and their companions in dysfunction, I believe I will rewrite from scratch with new ideas that are influenced by an improved sense of continuity to the whole thing. More importantly, the characters they particularly address are weak. It's going to be a lot of re-imagining, which is fun, even when it's frustrating. This is what got me started on day-dreaming about it, anyway -- the possibility of that freedom to do more than revise, to rewrite.
Along those lines, too, I realize an immediate need to rearrange what scenes I do have fairly strong. As they are arranged now, my eye was more on structural symmetry, not enough on organic cause-and-effect. Which is actually pretty funny, since one of the philosophical arguments I have going in the thing is between linear and holistic perspectives. Philosophy is another little facet that needs rearranging. Just now, some of the characters have perspectives that are too similar for anything terribly interesting to happen between them. This, and the aforementioned, leads me to contemplating the cut of one (or more?) of my dears. The whole thing could really benefit from an outline of some kind, which, again: funny. I'm not very good at or about outlining. I don't like doing it, and I'm pretty crap at it, generally imposing too much logical control and not enough intuitive exploration. Then again, maybe I'm just doing it wrong, somehow.
and I, in our recent
, got to talking about ideas and our rather different relationships to them. To put it mildly, I have a love-hate relationship to my ideas. My ideas have burned me before and, though I try to forgive and forget, I am holding on to the odd grudge, or seventy-eight. Ideas are as malevolent as they are beneficial to me, some resulting in a well-deserved sense of accomplishment, and other resulting in a tremendous amount of wasted time and effort. Of course, as I write this, I realize that I'm a little too focused on product over process here. Younce points out that my urge to fulfill a creative idea's potential is what enables me to get creative things done, but the flip side of that coin is frustration over delayed or (in many dreadful cases) aborted projects. Take, for example, this idea I had of incorporating the three fates into my play (
in a gastroenterologist's office, for
Pete's
sakes
). Thought it was great, ended up screwing the story into places it most certainly does not belong.
So outlining, free writing and cuts. Perhaps I hate acknowledging how little I've accomplished on a first draft, and that's why I generally avoid the revision process? Whatever it may be, I'm determined to make this project the one for which I break that habit. Then I am sure I will have still more revisions, but hopefully I'll be slightly more capable of them.
Then, too, maybe Youncey can finally get his werewolf story.
Last night I participated in
of
's work-in-progress,
The Last Stand
, which was held at his gorgeous apartment on the Upper West Side. I won't say too much about the play itself here, as it's none of my business to go about spilling other writer's ideas. I mean, steal all of mine you want, but Steve's are off limits. I will say that it's a very funny script that takes some familiar stage tropes and turns them lovingly on their collective ears.
The people of this little reading were great; just great.
directed the night and read stage directions (gleefully intoning them with a '40s radio personality's spin), and my fellow actors for the eve were
, Carolyn Gordon (Carolyn, if there's somewhere I can link for you, please let me know),
and
(Laura: McFadden: WHAT?! I just spent five minutes of my life Google-searching "Schwenninger"! How do you expect to
receive anonymous feedback from casting directors
like this?). It was largely a reunion. I have worked with Steve, Daryl and Laura on several occasions, and Hank on one. Mike was in Daryl's admirable production of
, with Steve and Laura, and I believe Carolyn had worked with folks too, though I never got the skinny on that. In other words, all who weren't already friends made strides toward it through the course of the work and discussion.
It was only a few hours, but it was a few hours I very much needed. Just a little contact with theatre work, when I feel somehow deprived of it, can go a long way, and even longer when it's with a group that I enjoy and trust. It was a late night for yours truly. (As an interesting [to me] side note, I don't think I've ever had so much attention paid to my Facebook status as when I wrote this morning that I was too tired for push-ups.) I didn't crawl into bed until midnight, and that's at least two hours past any usefulness from this little bear.
Sometimes, though, more than sleep, one needs the company of a few friends and a play.
I recently ordered a good batch of prints of my headshots -- a little over fifty, of mixed variety. I easily could have ordered 100, and put them all to good use, but as it's coming up on tax time, I hesitated to make the investment just yet. The turn-around on the order was surprisingly quick. Placed late in the day last Wednesday, they were ready for pick-up Thursday midday. Now there are two fat envelopes of photos featuring my face sitting next to my desk, just waiting for newly printed resumes to be cropped to 8x10 and adhered. What with all my open calls lately, and the need to get myself out there more, I see many unsolicited mailings in my future.
That was a good thing to get done last week, and this weekend I had an incredible series of merely entertaining activities. Not that entertainment is a waste for me -- far from it. It's just that the occasions when it has nothing to do with theatre or my fellow theatre artists are rare, and I just had a whole weekend's worth. It started with an easy evening at home Friday night, and progressed into Saturday, which started with a spa day with
. An abnormal luxury for us, to be sure, and we owe big thanks to the groomsmen for it. From there it was a vegan lunch out, a movie, drinks at Friend Geoff's bar and another evening at home (our budget having been busted for the day by all that follow-up to the spa). Then, Sunday, I indulged in one of my most indulgent of entertainments with
for four hours or so, and met up with
for drinks. All in all, an incredibly rewarding weekend.
I feel depressed today.
The most indulgent entertainment I know of, ladies and gentlemen, is video games. Yes.
Especially now, because they have come a long way since I was thirteen, plugged into my PC in the basement of my parents' house, listening to Nirvana on the ol' single-speaker, tabletop tape recorder. This is why I do not own an Xbox, or PlayStation, or what you will. Time will literally flow by like an endless river. Video games threaten dehydration for yours truly, I kid you not. So I engage in them rarely, as I did yesterday with Friend Adam. We played the demo of
Resident Evil 5
, and continued a game of
Left 4 Dead
we played a week before, and playing video games twice in two weeks is the most I have in years. Both games, for the uninitiated, are zombie scenarios, with much shooting and running about.
has often theorized that I'm a little obsessive (see also the comments on the above link), maybe even a little masochistic about certain things. Certainly my ability in the realm of video games emphasizes my obsessive qualities, as I am largely
terrible
at them, and nonetheless enraptured by them. What strikes me today, though, is not how obsessed I am with that little entertainment, but how slavishly my emotions are subordinate to the work (or lack thereof) I'm trying to do. In other words, I don't think I'm feeling depressed today because I played video games or had a scalp treatment or because of anything I did this weekend past. I don't even believe it's because now those activities are over, and the work week returns. Rather, it's because of what I didn't do last weekend.
As anyone who presents themselves to be even remotely geeky knows, zombies are guiltless kills. Part of the fantasy is that a zombie hoard gives otherwise moral people ample excuse for depraved violence against their fellow humans. It's an outlet for all the sublimated aggression that's kept us, as a race, alive and killing one another for centuries (and that lives on in more outspoken acts in
). Different zombie stories carry different emphases, drawing parallels between the shambolic creatures and drug-users, religious and other fanatics, and even shopping-mall-goers, but what remains consistent is that the zombies can only be stopped by utter destruction. Perhaps significantly, this is traditionally achieved by destroying the head. It makes sense (insofar as zombies make sense) as an act which destroys the brain, home for any animating urges, be they natural or no. But on a psychological level, a metaphoric one, it often signifies erasing someone's face, or identity. The classic zombie crisis is that one's best friend, or spouse, or parent, has been transformed into one of these demons, and it's up to the hero of the story to overcome his or her previous connections and emotions, and do what needs to be done, face-to-face.
Now I wish I had spent at least some small part of the weekend doing something that wasn't irrelevant to my career. This impulse can be confusing to those who relish leaving their jobs far behind at Friday's end, but for those of us who are pursuing an alternate career, our "free time" has a different tang to it. Trimming paper edges and printing mailing labels is not a heck of a good time, but afterward one feels as though he's put something in its proper place, vindicated the time spent doing work he doesn't appreciate by balancing it out, just a little. Ever since I was really young, I've better appreciated my recreation when it caps off a period of good work. That seems like a noble perspective when you put it that way but, turning it slightly, the dark side of it is covered with feelings of guilt and anxiety about personal time that's come and gone. It's spilt milk (to distend the imagery) and it's stupid to regret. It's also tough to let go of. Not the milk, but the time, and . . . oh, cock it. The weekend was fun while it lasted, and I needed some of that "irrelevant" satisfaction.
My mom, she once asked me what in the world I got out of video games. I told her it gave me a sense of accomplishment and control, two things I didn't feel I had a lot of at the time. I'm glad she asked me, because realizing that made me realize how people can get their priorities mixed up and spend half their lives just trying to entertain themselves. Having a sense of purpose is important. You can supplant it for a bit with entertainments; heck, you can do that your whole life these days, if you rearrange here and there. Maybe getting a high score or finishing a level on a game isn't all that different from a pay raise, or finishing a successful project, really. So long as we can look back at it all and feel good about it, good about where we've been and how we got there. Sometimes I get awfully frustrated with where I am and what I'm doing, and nothing seems more gratifying than busting out and mowing down anything and one that gets in my way. So I'm glad there's a virtual environment for this, because it's a terrible emotion to use in everyday life. Everyday life responds better to focused, incisive work, to balanced point-by-point goals and well-aimed means.
Everyday life responds better to headshots.
Lately I've been wanting to write in my 'blog using the voice of
from his journal:
Had phone conversation with
last night. Brief, but good. Wonder why doesn't happen more often. Talked of writing, ideas. Must remember notes later. PS, senseless debauchery and depravity of malignant tumor of a world makes crave cold beans again...
Doubtless this is due to the really wonderful performance by Jackie Earle Haley in the movie. Definitely in the top-five best interpretations of comicbook characters in cinema. Probably in the top three. Probably commie.
All right. That's enough of that.
One of my more irksome writing habits has to do with creating characters that are mere foils. I believe I can create some really developed, interesting characters, but more often than not I end up with a foil in there somewhere -- someone who fills gaps, quasi-antagonizes broadly, and generally exists as a sounding board for the rest. (Benvolio, for example, is largely considered a foil.) It's weird to me that I'd be inclined toward this, because I've played many foils in my career, and it's always a bit, well, irksome. In fact, when I was younger I was often cast as the "foil character." Not all of these were foils to a fault (i.e., folks devoid of development or consequence; e.g., Benvolio), but they were there to serve the needs of other characters in advancing the plot. I think Frankie in
A Lie of the Mind
is a fair example of this. If you disagree, then you may have some insight into why I did such a shite job playing him (see
).
Perhaps it's my proclivity for such characters that lends to their presence in my writing. It's hard to say. What's easy to say is that they are often burdened by concept. Take for example Jude and Angelo, characters from two plays of mine. Jude is a Mormon cast out of his church for numerous breaches in personal behavior, who continues to believe and do mission work whilst using drugs and foul language. Angelo, from
, is a former gang-member with a dead son who lives with him in his paranoid delusion. It's as though having a concept answers too many questions about the character for me, in a way, so I feel there's nothing left to explain or develop in its writing. Yet simultaneously, I feel clueless about what the characters need and where they go from where they are.
This habit and its connection to my acting came to mind for me out of last night's discussion. We talked a bit about the writing and idea-generating processes, and in particular I was intrigued with the possibilities and challenges of creating the characters Youncey was contemplating. Of course the discussion eventually touched on my as-yet-owed (and as-yet-written) werewolf story, and talking about it helped me realize that I stalled out in a previous attempt because I had all these exciting concepts for characters . . . but no real ideas about who they were, and where they were going. Well, two of them had direction and identity. Two that weren't remotely werewolfy. *sigh* So I thought the problem was that I just didn't actually
want
to write a werewolf story. Now, however, I have some ideas (hopefully not mere concepts) about what I do want to write about in a werewolf story. Now it's a question of time and keeping it foil-free.
Wherefore the foil? It's not laziness. Often time I spend much more energy on what turns out to be a foil character than I do on a fully realized, interesting one. Perhaps it's a problem with my perception of structure in a given story. It's true that I've never outlined a plot in my life; the closest I ever come to that is when I somehow know where I want the whole thing to end up. Writing is improvisation to me, or (perhaps more accurately) like just such a conversation as I had last night -- ideas piling up, going exploring down one path or another, accepting everything I can and using it as best I can. It's funny. Younce will continually make claims to not being a writer, yet the very stockpiling of ideas we do equates to the writing process for me. It isn't the same, of course. I take for granted whatever actual writing skills and instincts I may have acquired over the years. Yet that idea-hashing, that collaborative energy, that's what keeps me writing. That's what I really love about it.
When I was a teenager I was quite obsessed with my writing voice, and unique little turns of phrases. Early teachers of mine would kindly describe my prose as being "poetically dense." Thankfully I've rescinded my former enthusiasm for linguistic frippery and syntax of a winding and convoluted manner, the which is not dissimilar from a verbal slalom track (not to mention [since it bears repeating] a certain appreciation for [parenthetical] asides). But seriously: When I was a teenager, it was even worse. Now I value a certain amount of clarity and efficiency in my writing (not too [too] much, mind). Similarly, I want to make efficient stories, with necessary characters, not just cool concepts and dramatic tensions. That's the mysterious quality of really amazing stories, for me: structure. Lean, mean and beautifully functional.
Something made of steel, rather than foil.