Photographs ... As Far As We Know

With just two shows left, this Wednesday and Sunday, I find myself already feeling nostalgic for this production of As Far As We Know (I just love how every time I visit the website, there's some new review quote attached--makes me feel like I'm in a movie or something). With the understanding that some of you can't make it out to the show (just because you're in Virginia [I mean: geez.]) and with the intention of enticing those of you who have no such excuse, I post below some photographs from Saturday's matinee, compliments of Sloan Alexander. These may be your last chances to catch what I modestly submit is a remarkable production; at least, your last chance as far as we know . . .




















Stranger in a Strange Land


After work on Thursday last I hopped on ye olde Chinatowne bus and eventually found myself back in my homeland of Northern Virginia, or NoVa. Friend Younce picked me up from the heart of DC's Chinatown (something like a four-block area, but I was smack dab in the middle of it [forget it, Jeff; it's Chinatown]) and drove me unexpectedly to an IHoP in the center of . . . well . . . Centreville. There, much to my pleasant surprise, waited friends Davey and Mark. I had not expected to have time to see them, given the weekend's unusual activity. We ate pancakes, and were generally rowdy. They threw us out, in fact. Not for the rowdiness, so much as because we failed to realize that their "Open 24 Hours" sign referred only to Fridays and Saturdays, and at midnight we showed no signs of slowing down. What can I say? That's how we roll. We bid le IHoP and Davey and Mark adieu, and Younce and I went to rest up for our adventure.

I mean adventure rather literally in this context.

So Friday morning we were up-and-at-'em, headed directly to the Costco to purchase absurd amounts of meat and dairy products. This took some time, and we ended up visiting a great many grocery stores, for we were working from a very specific list. Then it was down to Prince William Forest for to begin said adventure . . .

Camp Nerdly(TM).

Yes: Camp Nerdly. The brainchild of Friend Younce and several other role-playing enthusiasts, Camp Nerdly is exactly what it sounds like. For a whole weekend, some nigh-on-seventy nerds, geeks, dorks, dweebs and INSERT DEGRADING-CUM-CHIC TERM HEREs gathered in the woods and did what they do best. No; no, neither awkward conversation nor mind-bending computer programming. Something else. To wit: role playing. In a vasty variety of forms, excluding (as far as my experience goes, at any rate) only the sexual variety. (In part to supplant this unfortunate connotation, many geeks refer to it as "gaming" instead.) I was there. I participated with enthusiasm. Hi. My name is Jeff Wills, and I am a nerd. Now, how in the hell did I get here?

Let me give you a little background. I was, for some time, one of those kids that wasn't good at sports, didn't wear cool clothes and couldn't really parlay my wit into regular entertainment for my peers. I like to think I was a dork. Some may have viewed me as a nerd (much more of a lost cause), others as a geek (I seemed, but never was, really that smart, though), but I stick with dork. The glasses pushed me toward nerdlydom, but I also had this compulsion to jump around and perform that didn't quite fit with that image. So: dork. So were my friends (Yes you were! Don't lie! You know it!) and around age eleven or so, the games began.

We started with a Teenage Mutant Ninja Turtles game (very big at the time), and rapidly gave it up for Rifts. When I got into high school my social circle shifted and widened, and it became overnight sessions of Dungeons & Dragons and a game simply titled Vampire. Toward the second half of high school, I started attending these sessions less and less. My time was getting taken up more and more with after-school and weekend theatrical adventures, and by the end of my sixteenth year I was being exposed to (and enjoying the exposure of) girls, which can of course wipe just about any slate clean. There were a couple more-notable gaming adventures thereafter, but college was the final nail in the role-playing coffin. I would turn all my energy to training to be, and eventually being, a professional actor. For about a decade, that would receive almost all of my creative energy. R.I.P., Rifts. Dust to dust, Dungeons & Dragons.

Turns out role-playing games are immortal.

Either that, or I only slew my appetite for them with a boffer weapon.

You have to appreciate that, at Camp Nerdly, the nerds are hardcore. Hardcore! I'm not kidding. I spent a good deal of the first twenty-four hours intimidated as hell, and I will own up to it. It would be easy to claim that I was surrounded by weirdos that I had nothing in common with, to chalk my awkwardness up to their unfamiliar eccentricities, but such a claim would ultimately be a ruse, and not the clever variety. No, I was intimidated by them: by their insider knowledge and their sheer mental acuity and flexibility. One of the first "games" I witnessed actually arose out of conversation between two of the Camp's organizers, Dave Younce and Jason Morningstar. Before anyone uninitiated had arrived (aside from yours truly, that is) Younce invited Jason to tell the story of how he had slain the devil to earn his last name ("Lucifer" translating roughly into "the morning star"--I knew that much . . . from comics . . .). Off they went into a conversation worthy of long-form improvisation you might catch at Second City or Upright Citizen's Brigade, tying together ideas as though they had known the connections all along, and roping in passers-by to reinforce the tale. They didn't get to finish it, owing to Nerdly duties, but it was my first hint of how different this experience was going to be from any I had before.

When I last gamed, it was a pretty simple formula. One guy (or girl [yes-so there were girls!]) would sort of narrate a story that could change to a greater or lesser degree by the actions of characters, each of which was dictated by a player. Normally the objective was to win glory or overcome adversity for this character you were playing, which is in keeping with most teenager's power fantasies. The element of chance (Sure you use your vorpal sword, but does it actually injure the dragon?) was brought into play by attributing numbers to a set of skills the character possessed, and rolling dice to gauge whether or not those skills succeed in a given scenario. (You need to roll a fifteen to twenty to lob off a wing, and...you roll a one. Um. You pretty much just jacked yourself in the jaw.) Lots of control there for the one leading the game. If he (or she) don't say it, it don't happen.

The games I played last weekend, however, were completely unlike that. In fact, only one game I played had an established story going in. Almost every story began and ended with the players. Dice almost never came up as decision-making tools, and rather than goals of glory or redemption, they were of a good yarn. To sum it all up, I spent a weekend hiking, chopping wood and sitting down with accomplished storytellers creating really engaging, collaborative fiction. In brief, here's what I fell into:
  • Ganakagok - Man, did I luck out starting with this. It's a game set in an ancient Eskimo world, and we played it outside as the weather chilled and the sky darkened. Great stuff. Each person played a single, self-generated character, the game master gave us some elements to start off with and the rest was dictated by our choices and the drawing of cards specific to the game, each of which had an Eskimo word and various associations for it printed on it. We took turns telling our character's parts of the story, but each character could contribute within the system to another's tale. Blew my mind.
  • City of Brass - A more sort of established card game, this was set in the first French explorations of Africa, which sounds heavy, but included challenges to overcome such as "Cobras!" So it was wacky fun, too. Each player had a stock role to play ("Explorer," "Doctor," "Naturalist") and we played them to the hilt. Lots of fun, betrayal, and flesh-eating bacterium.
  • Inuma - Possibly my favorite, the first half of this game was a very effective system of building a world, or reality, starting with cultural standards (Alice in Wonderland, Professional Wrestling) and winnowing down to specifics. We ended up with a world that was an alternate dimension to our own, mostly water, with a sort of civil war between an oppressed, shape-shifting crow race and humans. AWESOME. We played in it after we built it, and I have rarely felt such a satisfying meld of understanding and discovery in improvisation.
  • Improvisation Workshop - Yes! Jason Morningstar and Friend Remi have had improvisational theatre training (which explains much of their skillz) and they ran workshops in it. It was great to experience this from the student side again after instructing all the Zuppa del Giorno workshops. I went in imagining I could relax into something I finally knew. I came out appreciating just how challenging the essentials of my chosen craft are.
  • Dogs in the Vineyard - This game is the one that had the most pre-planning, yet it still had a flavor of verisimilitude that some naturalistic theatre doesn't have. The world is a sort of fantastical/historical account of early Mormonism, in which the players play enforcers of the faith, or folks who root out evil in their midst. What's fascinating about it in the conflict system, which rewards one score-wise both for clever uses of character traits and for the experience gained from failure. Friend Younce ran this one, and his personal knowledge of Mormon history made it especially choice.
  • Zombies! (UniStat) - My last game of the run, this one was a very relaxed sort of system wrapped around a very fun concept. The world was a dystopian society inured in zombies, and the remaining humans have become super-powered free-runners, or traceurs, to adapt. Lots of action and dark humor to this one, as though punctuating my experiences with a reminder that it's all in the name of fun.
You may wonder what I take from all this as an artist, or someone professing to value The Third Life(r). I mean, the people who typically play role-playing games are comfortable enough to afford the free time and invest money in supplies. Can they be the teachers of artists? I argue yes, and for two reasons. The first is that gamers are participants in The Third Life, moreso for their apparent and supposed "disconnect" from reality. They build worlds, and live in them, and it doesn't get much more Third than that. The second is that this fun, this "escapism," is intense work that takes as much talent as skill. And good gamers make it look easy. They're storytellers in the best sense, not only believing in their tales, but living through them. You're in their world every time you pick up a book or watch a movie or simply daydream. At my best, I'm one of them. And after this weekend, I'm really, really proud of that.

I'm a gamer. And I roll 20s, bitches.

Rainer Shines

Tonight's rehearsal was hard for me. We were working (amongst other things) on the final scene, during which my character spends about 5/6ths of the scene unconscious and shivering on a couch. On the last two pages, however, he has to suddenly experience all the pain and want of his journey . . . possibly also whilst hallucinating. Specifically, Frankie learns he is losing the person he loves most in the world, in spite of doing everything he could to help that person and make things right. Sounds hard enough, but I seem also to have a block about that particular set of emotions, or with the journey it takes to get to them. Or both. So there was much frustrated conference between the director and my person, and finally I got something of what it should be, and then on the final run I failed to access it again. This is the process.

Today, too, I decided to search for a nice quote for a card I have to write. I turned to Rilke, my favorite poet, and specifically to a book of his prose and poetry entitled "Rilke on Love and Other Difficulties," translated and evaluated by John J.L. Mood.

The book has an interesting story. Well, my copy does. Well . . . it's at least interesting to me.

It was published in 1975. The book is unique in form: unique font (Linotype Caledonia), unique dedication and "epilogue" pages and a surprising sampling of words from throughout Rilke's life of dedication to poetry. It's an orange paperback, with one of those designs on the cover that makes one say to oneself, "Ah. Late-sixties, early-seventies." It apparently cost $3.95 in its day.

But I'm not interested, Jeff!

Well, I didn't buy this book, nor was it bought for me. In 1999, the year I graduated from college, my parents began the move from my hometown in Northern Virginia to where my mother's church is, in Hagerstown, Maryland. Immediately prior to graduation, I helped (with Friend Mark) move my entire childhood home into storage. After I returned from my summerstock gig in Ohio, I shacked up with my dad in his temporary apartment in NoVa. See, my parent's new home was being constructed, and there were problems. In the meantime, my dad continued to work in NoVa and my mom had her apartment in Maryland. So, for a time, none of the Willses were living together (my sister was in her second year at college in Blacksburg).

It was a strange time. I wanted to get to New York, but didn't have any money. I was beginning my career as a professional actor, but was waiting to hear about work. (Eventually, I would be hired by The National Children's Theatre in Minneapolis--a whole other story.) I didn't really want the work, though. Mostly I was motivated to it because my home was gone, and I sort of wanted to be in New York, where my girlfriend at the time was. If I had settled in my childhood home--if my parents hadn't moved, and I wasn't forced to stay on a cot in my father's apartment--I might not have felt sufficient motivation to move the hell on.

My father's apartment was small, and the laundry facilities were shared in a room off of the lobby. I can't remember if it was when I arrived there, or after I had been there for some time, but this is where the book came from. The laundry room. My father found it, and my dad is wonderful, but not commonly noted for his attention to personal detail; yet somehow he saw this book and remembered Rilke as someone I cared about. So he ganked it for me. It meant a lot to me. It still does.

But I'm still not interested, Jeff!

Well. The final facet of this particular book is that it was a gift at one time, from a certain "Brad" to a certain "Jennifer." (No; not

those

. Definitely predated

them

.) In the front of the book is a hand-written dedication in black ballpoint pen:

"Jennifer, with whom
I am learning the difficulty
of love.
-Brad"

The dedication was written for Valentine's Day, 1977, which happens to be the year of my birth. I have no fondness for Valentine's day (see

2/14/07

), but knowing this was a gift between two people in an intimate relationship means something to me.

But it's funny, too. Jennifer (I presume) has gone on to mark up the book. And not just with dog ear-ing, but in blue ballpoint pen. She underlines, she writes occasional notes in the margin. And, in a climax of irony, she inscribes a large-written "Bradley!" next to this particular section:

"In his uncertainty each becomes more and more unjust toward the other; they who wanted to do each other good are now handling one another in an imperious and intolerant manner, and in the struggle somehow to get out of their untenable and unbearable state of confusion, they commit the greatest fault that can happen to human relationships: they become impatient."
Emphasis added (by "Jennifer").

In this section, Rilke is writing specifically about the errors made by the young in love. He argues that love can not be won and deserved until those involved are mature enough to appreciate that it is work, it is ultimately difficult, and that such is the true value of it. I think Rilke might have suffered from similar psychic afflictions as I do, which is to say, "Rainer, get over it. Not everything must be a struggle." But he also has a solid point.

The purpose of this 'blog is not to write about love, but life and art. None of these can really be separated, however. I love this book, and the journey it's had, its glories and its blaring imperfections. And I love the way life is a story of the same kind of strange and often untraceable--but always extant--connections between people and times.

Car! . . . Game on!

Five bucks to the first person who can name the movie quote.

I'm here today, folks, to talk about an addiction. My usual methods of coping with an addiction are two-fold:

  1. Keep all resources and enablement as far away from me as possible; or
  2. Indulge it.

The first is what I do with cookies and ice cream. Most of the time. The second is what I do with things like theatre, circus, etc., which, though legal, are often more difficult to attain than certain controlled substances. I practice "TYPE 1" coping with a number of things, not the least of which is television. I have no cable service, and a roommate who is okay with that. I've never attached an antenna to my TV. The only thing attached to it is my DVD player, and I'm seriously considering locking my DVDs in a time-sensitive safe that only opens on weekend evenings. This may seem excessive to you, but I assure you, it comes of self-awareness. And it always surprises me when I am praised for my discipline; for anything, really. Because it ain't discipline

.

Nosce te ipsum

. That's my only "discipline." If I am successful in working out regularly, it has more to do with circumstances that I can manipulate to make it easier for me than it does with any great, internal control. If I am at all impressive in my dedication to pursuing acting, it is as much because I have made my life so it's harder without the theatre, as it is because I feel theatre on a deeper level than some. It's choices, hopefully wise ones. I suppose maybe that's all discipline really is--a series of helpful choices.

My point? I have no point. (Haven't you been reading my 'blog long enough to know that?) But my purpose is to reveal that I have accidentally tripped over TYPE 1 into TYPE 2 on an old addiction. My circumstance became less helpful, I wasn't vigilant enough, and one thing led to another. Thus, I am indulging, once again, in that most insidious addiction:

Games.

More specifically:

Video games.

I know.

I know

. Therein does not lie the most productive use of my time! In point of fact, it is an astonishingly effective time-sucker. If you play, you know what I mean. You sit to play, maybe an hour, and when you look blearily up from your electronic pursuit, it's dawn. Someone is poking you in the head, making sure you aren't in a reflexive coma. Your survival instinct has been channeled into a screen for half a day, in which time your Mom has called saying she's fallen and she can't get up, and you didn't hear it because you thought it was the aliens firing plasma at your sidekick. The last time I was this plugged-in to the gaming world was when I was about 14, playing a

D&D game

in the basement (you flew dragons; it was really cool) while listening to Nirvana on my grandfather's

single-speaker cassette player

.

How did I come to this prepubescent nexus? A variety of factors are involved:

  1. Friend D. Younce started emailing me about a year ago about game theory.
  2. I gave unto myself a chemical epiditymitus (see 12/31/06), rendering me unable to exercise with purpose for months.
  3.  
  4. Friend Heather loaned me "Catch-22" to read.
  5.  
  6. Friend Adam got an XBox 360.
  7. Friend Mark started playing "City of Heroes" again, and had my account reactivated so we could play together.
  8. Friend D. Younce got his own "CoH" account and created a character to sidekick my own.

Perhaps you're wondering what Joseph Heller's immortal classic of war-time bureaucracy "Catch-22" has to do with my current plight. Well, I hate it. I am not enjoying it at all. This must be

my

problem, for it is widely acknowledged as hysterically funny. My feeling is that it excels with great vigor at telling the same joke ad nauseum.

War doesn't make sense, and neither do people, and we'll never, ever, stop.

I know: It doesn't even have a fart in it. Nevertheless, I am compelled to finish it. I only have 100 more pages to go. One hundred unrelenting pages, just sitting there, getting read four or five pages at a time. But oh, here's that

GameBoy Advance

dear Megan got me two years ago. So portable. So full of colored light patterns bent on my destruction...

So here I am, visiting Adam way up in Washington Heights to play "Gears of War," coming back home to sit at my laptop to play "City of Heroes," and during the subway ride I make Luke Skywalker my avatar for our journey through the only three Star Wars movies that matter. I am the addicted. I am the damned.

But it will pass (God, please make it pass). Because when all's said and done, I'd much rather be rehearsing a play or bettering my handstand, which is why the guilt. If I were "normal," and had a 9-5 job, and after I paid the bills could afford sections of time to save the virtual world, I doubt I would have this complex. But mine is not the "normal" life, and my "free" time is needed for a variety of pursuits, such as mailing resumes/headshots/cover letters, rehearsing audition pieces, networking and learning at long last how to do a kip-up. Hence: guilt.

But it's not rewardless. Sure, it's easy and artificial and time-consuming, but the game(s) has changed since I started wondering what it would be like to kiss a girl. Last night, for example, I signed on to "CoH" and discovered Youncey online. He lives in NoVa, and I see him maybe twice a year, if I'm lucky. And last night our heroic personae, Peppah (yours truly) and Salt Shakah (his, truly) got their asses whupped together for a couple of hours. Having a reason to see Adam more frequently than whenever the latest kung fu movie comes out is also great, and we end up talking about his stand-up comedy and my commedia dell'arte more than we might otherwise.

So all that remains (when my "discipline" kicks back in) is to sell my GameBoy on eBay. Maybe with the funds I can afford the Cliffs Notes on "Catch-22" . . .

A Year (or Three) in Review

Returning from my holiday journeys just in time for New Years, I find the city the same as it ever was. I suppose it's only natural to feel inclined to review one's year in the face of a new one. I have to admit that 2006 was not a year that I will be dreadfully sorry to see go. It was comprised of amazing highs and lows, both; my hope for the new year is for it to be a little more moderate in its exchanges. I feel a bit guilty expressing that desire, what with professing a renewed conviction in

The Third Life

(tm), but who's to say TTL(tm) can't at times have a nice, steady rhythm to it, rather than a course akin to a

wooden roller-coaster

at every turn?

While I was visiting NoVa, a dear friend of mine who has lived in San Diego for years now was home, too, and threw a modest reunion for certain circle of us from high school. I saw her and several other people I had often wondered about since graduating. It wasn't the typical reunion. Everyone there was really interested in one another and speaking intelligently about their lives--none of that dreadful one-ups-man-ship that seems to be the major export of the Uniting Reunions of America. In spite of how lovely it all was, what I'm carrying away with me, and keep revisiting in my mind, is an unanswered observation an old friend of mine had to say. In response to my description of my life since college, all the touring, traveling, month-long shows, etc., she said, "That sounds like it would be so lonely."

Believe it or not, I had never looked at it that way before. And I

love

to look at things darkly. I mean, I am

dark

. (Do you read the last page of a new book first, just in case you die before you finish reading it?

Because I do.

) Somehow, however, this obsidian nugget of darkness had eluded me. I mean, no wonder I've been the great serial monogamist all these years, and no wonder the pursuit of an acting career can be so soul-evaporating.

It is fucking lonely.

Now I cast back to a Christmas party my friends Todd and Kate had before we all scattered to our respective homelands for Christmahannukwanzica. At this party, nothing was said to shatter my earth. My earth remained intact as I bid adieu, but it was certainly rocked. Three of the guests at the party were a family--young parents and an unbelievably verbal sub-toddler. And get this: The parents were in theatre.

I KNOW! The wife/mother performed in musical theatre, touring occasionally with her son along. The husband had switched to directing after being an actor for several years and was having what seems to have been a very good time of it. Now, it's not that I don't know that such people exist. They must, else we'd never have these celebrities with stories about how they learned everything from their quaint, performed-on-Broadway-for-forty-years parents. Right? Right. Somehow, however, coming face-to-face with such folks was a very difficult experience for me that night. There was a lot of envy going on there, and I don't generally get too envious over career stuff. You landed a movie? Congratulations. Your agent says he's going to get you on every CSI they make? Fantastic.

You maintain a career that supports you and have the security and emotional wherewithal to start a healthy family? Come here. A little closer. I NEED TO GO ALL

TALENTED MR. RIPLEY

ON YOUR LIFE!

The thing is, it's not as though I haven't had opportunities to be in a family way. In point of fact, I keep choosing the ol' career over marriage, family, etc. This year has been, in its way, a huge exemplification of that choice. Now, I could argue that the problem has always been that (for one reason or another) somehow the choice always comes up. It's never a matter of someone wanting to be married to

me

, but to the

me I'll be when I get over this acting phase

. I could make that argument.

But I don't, because the question is far more interesting if I don't have that somewhat convenient circumstance to fall back on. So why do I keep making the choice, knowing that it will keep leading me back to questions about my path and insecurities about the ticking clock?

This year I ran around like mad. I moved back to Brooklyn from Queens. I had absolutely

horrible

health (the short list includes something in the area of two bad sprains, teeth problems, four feverish throat infections, and what I thought was a hernia but turned out to be a

chemical epididymitis

instead) but also wrapped the year with enough Equity weeks worked to qualify for six months of free health insurance, starting today. I was in and out of Pennsylvania, and traveled and worked in New Hampshire/Vermont, Virginia, Maryland and Italy. I performed in a satire, a tragedy, two comedies, one work-in-progress and one original debut. I developed a solo clown piece. I danced and sang, fought and kissed, and even got a little writing done.

What is this worth? Where is this getting me, I often ask myself. I view my career in a fashion similar to my spiritual beliefs, which is to say: If I don't question them (or myself) regularly, then I'm not really living them. Questions are not dangerous, unless they go unasked. In fact, I'd say that the darkest times in my life were when I was too certain of an answer to keep asking the questions. So. What is it worth?

The difficult answer (and for God's sake, question even this) is that it's worth itself. And that's all. I have to be satisfied with myself insofar as I need to be to be happy and think clearly. TTL isn't better than the more conventional life, but it certainly isn't worse. Some feel a need to insulate themselves from its danger by observing it and judging. "Doesn't the constant running from show to show seem like an addiction?" "You're not making enough money to make car payments?" Even the classic: "How do you memorize all those lines?" (Folken: What we really hear you saying is, "What on God's green earth possessed you to commit yourself to something so archaic and bizarre?") It is similar to every other priority we might claim without risking such judgment. Doesn't the constant pursuit of more money seem like a compulsion? You mean you just stay at home, all day, in the same home? And how do you forget all those childhood dreams?

We can neither of us judge the other, and I sally forth [insert comic strip pun/allusion here] into the new year eager to continue the wrestling match that is I. Me. I? Anyway. We're all here trying to make sense of ourselves. It's good to be accepting of our different paths; or if that's too much, than at least of our own path. I'm reminded of a conversation I had at the start of college, with my dear friend who organized the reunion and another incoming freshman. That Other asked us why we did theatre,

really

. I said some pretentious, theoretical crap (which I really believed and probably still do) and the guy said something along similar lines, but dear Sarah said,

"I just enjoy it. It's one of the few things in my life that I can point to and definitely [sic] say 'That makes me happy.'"

Well said, my friend. Happy new year, everyone.